
Your options are basically: Use AssetBundles. Suppose I have a website stores all kinds of 3D hologram (Fbx or other files). Fbx file loading in a unity app at runtime. Another very relevant point is that Maya and Unity are Importing textures into a Unity project is a fundamental activity, and you will perform it several times. > forget trying to import a fbx into Unity. 4 debatably (personally, when I bring in a mesh it never applies materials properly, often times it doesn't even load the textures properly). But when it gets a FBX at runtime (you download it bypassing the Unity Editor) it has no ability to read a FBX file.Now the script I am using works absolutely fine for imported FBX models which contain only a single The function ImportFBXFile begins the asynchronous operation of a single FBX file, with the full filepath and the world location for the import, as input parameters. Unity load fbx at runtime an upload button -> user uploads an fbx model from his file browser -> the models loads inside the fbx build.
